Hello-Fi Rush, a sport constructed across the idea of pure pleasure, was notable final week for 2 issues. One, it’s actually, actually good! And two, it achieved that rarest of online game feats: a profitable shock launch.
Abruptly I imply absolute shock. One minute no person knew the sport even existed, the subsequent it was accessible to obtain and play on Xbox and PC. On this, The 12 months Of Our Lord 2023, how usually does that occur…to something? Anyplace? By no means, that’s how usually!
Consequently the sport doesn’t really feel like a breath of contemporary air, it looks like gust blowing us off our toes, and whereas I don’t need to undersell any side of the sport itself when speaking about its success, let’s be sincere right here: this sport feels so contemporary not simply because it’s an incredible sport, however as a result of it wasn’t wrung dry for 12 months by a drawn-out advertising and marketing marketing campaign.
What I’m about to say right here isn’t meant to immediately disparage anybody working in online game advertising and marketing: you’ve jobs to do promoting video video games, and within the overwhelming majority of circumstances that entails individuals doing excellent work. Whether or not it’s placing collectively blockbuster trailers or simply chatting with (potential) followers on social media, it’s a troublesome job and one which within the majority of circumstances I utterly perceive and empathise with, particularly for the reason that system inside which they’re working—promoting video games on shopfronts obsessive about preorders and wishlists—calls for it.
However I’m not chargeable for making a single promoting marketing campaign. I, such as you, am on the receiving finish of 1000’s of them, all of sudden, in all places we glance. From previews on huge websites to YouTube to Twitter to Discord anybody thinking about video video games on the web is underneath siege from the second we go surfing to the second the log out. Right here’s a factor, preorder it, study extra about this factor, preorder it.
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I’ve lined this in my Deathblood saga items beforehand, however online game advertising and marketing all the time has a sure predictability to it. Not when it comes to particular features of their marketing campaign—a AAA blockbuster clearly has a distinct advertising and marketing finances to a small indie launch—however in the way in which that they will so usually be assured to go away us feeling exhausted.
It’s not sufficient that we’re proven a sport’s world, style and premise. We now have to be informed every main character’s backstory. Proven a lore explainer for the world. We’re informed what number of traces of dialogue are within the script, what number of 1000’s of hours it would take to complete, who each voice actor is. We’re conditioned, and in lots of circumstances anticipated, to by the point of launch be followers of a sport that we haven’t even performed but. Which, in fact, is the entire level.
Think about if, as an alternative of showing out of nowhere, Hello-Fi Rush had been subjected to a standard Bethesda advertising and marketing marketing campaign. Image seeing it revealed at The Sport Awards again in December 2021, its vivid gentle dimmed by the burden of the larger, costlier video games it was revealed alongside. Think about being subjected to Chai’s worst traces as a part of a personality reveal trailer on YouTube, as an alternative of warming to his Fry-From-Futurama-esque charms over the course of the sport’s opening hours. What if as an alternative of the sport having the ability to take a lot enjoyment of revealing its forged and world by itself phrases we’d had that spoiled for us already by a Meet Undertaking Armstrong documentary?
It could have sucked! The sport itself would nonetheless have been nice, in fact, however a lot of the enjoyment of discovery that has accompanied its launch, a modern-day schoolyard buzz, would have been misplaced. To be clear, like I’ve stated already, I don’t say any of this to disgrace any specific employee, studio or company concerned in advertising and marketing another online game. The timber aren’t the issue right here. It’s the forest.
Which is what makes Hello-Fi Rush so particular. It’s one of many solely video games that might get away with this. Be aware I haven’t known as for an finish to online game advertising and marketing right here, or stated extra video games ought to do this, as a result of the previous could be pointless (it’s an enormous forest!) and the latter could be reckless recommendation. As a lot as Hello-Fi Rush looks like a remastered GameCube sport, and in contrast to anything on the market, it was developed by a famous AAA studio and revealed by Bethesda, then launched on Xbox Sport Move so individuals might strive it for “free”. It was blessed to be maybe the one doable mixture of favor, scope and pedigree that might afford to even do this, not to mention hope to get away with it.
So I don’t need to say Hello-Fi Rush must be an instance. I simply need to say we should always all treasure this sport for what it’s, and the way it got here to us, as a result of in each circumstances the circumstances are as good as we might ever have hoped them to be, and we might by no means see them align like this once more. Surprises are good, however few are as good as online game shock.